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Five Principles You Need To Know For Creating Better User Experience

The success of an app depends on the user’s experience and creating a good mobile user experience depends on good UI and performance of an app. To delight users of an app, the designer needs to take into consideration five major points while designing for the perfect execution of UX fundamentals.

    1. Be Unique, Charming and ConsiderateBe Unique: Know what makes your app different and amplify it. There are lots of mobile apps and if there’s nothing special about your app, why would anyone download it? So beforehand, plan an image of what you are going to create and what would be the uniqueness in your design that would attract users.untitled-infographic_block_1 Be charming: Mobile devices are intensely personal. They are our constant companions. Apps that are friendly, reliable and fun are always delightful to use, and people will become quite attached to the experience. So, the designer needs to keep in mind what should be put while creating a UI that will charm user of an app. Be considerate: App developers too often focus on what would be fun to develop and while developing an app, they put their own mental perception in an app or their personal business goals. These are good places to start, but you have to put yourself in your user’s shoes if you ever hope to create an engaging experience.
    2. User Experience Platform
      To begin to think from the perspective of our users, we need to consider three major mobile contexts: Bored, Busy and Lost.Bored: There are a lot of people using their smartphones on the couch at home. The impressive and delightful experiences would gear towards a longer usage session to overcome boredom. Still, there would be interruptions more often while using an app, so be sure your app can pick up where your user left off. Examples: Facebook, Twitter, Angry Birds, web browser.Busy: The ability to accomplish micro-tasks quickly and reliably with one hand in a hectic environment is critical. Remember that the user would have other tasks to accomplish and will have less time to concentrate, so huge targets and bold design are important. Examples: TripIt, email, calendar, banking.Lost: Users who are in transit or in familiar surroundings, but interested in something unknown, sketchy connectivity and battery life are big concerns. You should offer some level of offline support and be sparing with your use of geolocation and other battery hogs. Typical examples: Maps, Yelp, Foursquare.
    3. Use Clear and Simple Icons
      A picture is worth 1,000 words, and a visual interface icon is worth 10,000 lines of code. When designing a mobile app, create simple icons that articulate with the user and help users to achieve better experience. For example, you could use a checkmark to indicate that a task has been completed, a heart to show that something has been selected as a user’s favourite, or the familiar volume iconography to indicate when the sound has been turned on or off. Icons take up less space than the text and would be required to explain a function, giving you more room on screen.
    4. Minimalism

 

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As a designer, you need to keep in mind what would bring better user experience. The best way to increase better user experience is by reducing or removing unnecessary clutter, overbearing features and elements that come with drawbacks.
Rather than adding confusing elements that would cause an interaction mess, instead of that build an app that does one or two things extraordinarily well, with better options or features that are absolutely required to get the job done. This simplicity will help the user to focus on the purpose and effectiveness of your app, making it functional for users of all skill levels.

5.Screenshots
Clear and crisp screenshots would help you when your mobile apps are going up in App stores. With these screenshots user would get an idea about what app does. Yet, if an app performs badly, it will result in poor user experience. If it takes too long to load, crashes regularly, or the central server is down; you can’t fix those problems by fixing the aesthetic appeal of your offering. So, while designing and developing an app, designer and developer both need to take all points into consideration and eliminate elements which will degrade performance and result in the bad user experience.
The design should be easy to understand, which means it should be easier for your neighbour or grandmother to understand. For the most part, photos and digital images should be universally understood.The designer should consider and focus on elements which would reduce text. This will make sure that your app is usable for people of any language, you increase your reach exponentially—something that should make both your development team and potential users happy.

 

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How To Get Design Inspiration?

3 minutes read

Did the egg come first or the chicken, it makes you go round and round in circles. That’s the feeling you get when you start designing something new. 

Inspiration can come from everywhere, especially if you are a designer. To create your finest design, you must get into the nitty-gritty of everything. I began my journey as an interior designer which gave me an edge when I transitioned to UI/UX Design. When we start working on projects, the first thing we do is construct a mood board. But for me, the challenging part was deciding what was good or bad and what worked in the real world.

So, I began with extensive thought about the problem at hand, followed by conceptual visualizations of all possible solutions. It seems intimidating, but it worked for me. I’d later project all those things from my imagination onto the screen. This process didn’t always produce viable solutions, which was a major problem to cope with. After all, what’s the purpose of having a good design if it doesn’t work? So, I merged this approach with swiping and gathering inspirations that I loved by favoriting my way through multiple sites to create a perfect Mood Board.

Next, was putting the mood board into action and creating something unique.

And, in my opinion, this is the most basic process chosen by designers.

Then I joined Mantra Labs, which was intimidating since I went from being a loner to being a loner in a group. From analysing my own ideas to working with a group of amazing designers who don’t hold back on their criticisms. (They never stop talking :P.) It was also intriguing to observe every designer as each one had a different approach to getting design inspiration and it was reassuring to know that there is no right or wrong way. It can come at any moment, anywhere, and in any form; all you have to do is enjoy the experience because it’s a Pandora’s Box, where you get lost and then come out with something amazing you weren’t expecting to find.

I try browsing design websites and talking to others about their work to get insights. And I can say that I’m definitely getting better as a designer day by day- the key is to stay curious and explore new things.

Here is a compilation of some wonderful exercises I intend to try on my projects as soon as I have the opportunity.

Create a lot of opinions and then pick the best one.

Creating a lot of different variations for one project and then critiquing it to bring it down to one which you like. 

Take a counter intuitive path

Going crazy with the thought process, and breaking the stigma of keeping basic, and crazy is fun, and it might surprise you.

Inspiration outside

This includes everything we have done or do on a regular basis, such as opening a bottle or flicking through the pages of a book.

Try apps in your category

Like for an education app, look for inspiration on social media, in travel, or something else.

Visit design websites

As you examine different types of designs, it inspires you and gives you a bank of ideas; all you have to do now is learn how to use those ideas on time and on the right project.

Ask a friend

This is one of the best ways to get better insights and diverse perspectives which can be very helpful.

Conclusion:

The exercises listed above may or may not work for you because there is no perfect science to getting creative inspiration.  Lorinda Mamo once stated, “Every great design begins with an even better story.” So, in order to find design inspiration, you must first find the story. Keep experimenting with different ways; you never know what might work for you.

About the author: Neha is a designer at heart who walks and talks too fast and is always willing to try new things, whether in business or in life.

Want to know more about designing?

Read our blog: 5 Things to Consider while Designing an App for Gen Z’s

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