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How to interface an I2S microphone with Beaglebone Black(BBB)

10 minutes, 23 seconds read

 I have been writing a large variety of computer programs since a long time, but there was this question, the answer to which was elusive for a long time.

  • How are they converted to binary data, and how is that interpreted by my computer?
  • How do we create devices, and how do they work?

My fascination started with a smart wall clock (http://ingrein.com) that I thought was a very cool gadget to have at home. I wanted to build something like that on my own, but didn’t had know how. So I started on a journey to learn embedded systems and their functioning.

I moved from Arduino to Raspberry Pi, and then to RedBear Duo, learning new things at every step. And then finally came BeagleBone Black. I had always wondered how Linux kernel works, is it something that I can compile on my own, and execute? I have been trying to solve this problem for so long and I want to thank Pavel Botev for helping me out on this.

BeagleBone Black (BBB) comes with a TI processor AM3358. So in order to build Linux kernel for this board, you will need TI SDK that can be downloaded at http://www.ti.com/tool/PROCESSOR-SDK-AM335X.

You will need to download and install the binary (Linux Processor SDK for AM335x) from the link above. Help on installation is available here — http://software-dl.ti.com/processor-sdk-linux/esd/docs/latest/linux/index.html.

There are two distinct steps in the installation of SDK. First setting the execute permission on the SDK bin file, and second to execute it.

$ chmod +x ./ti-processor-sdk-linux-[platformName]-evm-xx.xx.xx.xx-Linux-x86-Install.bin
$ ./ti-processor-sdk-linux-[platformName]-evm-xx.xx.xx.xx-Linux-x86-Install.bin

Once the TI Processor SDK is installed, you will find the following file structure in the install location.


This SDK contains both the Linux kernel, and the Root File System, and other cross compile binaries (compiler) to compile the kernel. Assuming ti-processor-sdk-home is the SDK install location, you will find the kernel files at

<ti-processor-sdk-home>/board-support/linux-4.9.69+gitAUTOINC+xxxx (The exact version may vary depending on the version of the processor SDK)

and the RFS at


You can copy these to separate folders so you always have the original SDK copy. In case anything goes wrong, and you want to restart from beginning, you have the kernel, and RFS that you can copy again from the Processor SDK.

Lets assume you copied the kernel files to location ~/linux-4.9.69, and changed your current directory to where you copied the kernel.

$ cd ~/linux-4.9.69

Before you compile the kernel, we must prepare the kernel by telling what is the board that we want to compile the kernel for? In other words you define the configuration by selecting appropriate defconfig file. For BeagleBone Black, we need to use “tisdk_am335x-evm_defconfig”. All config files are present in arch/arm/configs folder.

Command for setting this configuration is

$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- tisdk_am335x-evm_defconfig

Please note the space between “arm-linux-gnueabihf-” and “tisdk_am335x-evm_defconfig” in the above command.

You may want to configure your linux distribution further by informing the compiler what all files/modules should be included for compilation. “menuconfig” is the target for this configuration, and the full command to run menuconfig is below.

But before you run menuconfig target, there is one more step. We need to tell menuconfig what all options should be shown in menuconfig, and how. Though most of the settings are good by default, we need to do one change in the kernel

$ vi ti-processor-sdk-home/board-support/linux-4.9.69+gitAUTOINC+xxxx/sound/soc/codecs/Kconfig

Find line

config SND_SOC_PCM5102A

And replace it with

config SND_SOC_PCM5102A
       tristate "Texas Instruments PCM5102a Dummy Codec Driver"

The above line “Texas Instruments PCM5102a Dummy Codec Driver” helps you identify the codec in the menuconfig stage.

Finally run “menuconfig” target with the following command.

$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- menuconfig

Please note again that menuconfig is the target name, and the value for CROSS_COMPILE flag ends with a hyphen as “arm-linux-gnueabihf-”. There should be space between “arm-linux-gnueabihf-” and “menuconfig”.

Running “menuconfig” target opens up a menu through which you can select which modules you would like to be compiled in-line, i.e. along with rest of kernel code, and which ones to be compiled, and included as modules. Mark module PCM5102a to be inline compiled along with other kernel files.

Now in order to compile the Linux Kernel, you have the kernel source files, and the cross compile binaries needed to compile the source. Compile the kernel using

$ cd ~/linux-4.9.69
$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- uImage LOADADDR=0x80008000 -j4

The above command compiles the kernel and keeps the image at arch/arm/boot/uImage. You can copy this image and flash it to the board, or transfer it via tftp. I shall explain the process of using tftp later.

The device tree source files are present in linux-4.9.69/arch/arm/boot/dts folder in the kernel. The device tree is the code that tells the kernel what all hardware is available on the board, and how is it configured.

Before we compile the device tree, we need to know which device tree we will be using. As this experiment is about BBB, it is obvious that BeagleBone’s device tree should be used. It is present as linux-4.9.69/arch/arm/boot/dts/am335x-boneblack.dts.

But we want to interface an I2S mems microphone (SPH0645LM4H, https://www.adafruit.com/product/3421) with BBB, we will need to tell the device tree of its presence, and its configuration. We will include all microphone related configuration in a separate DTSI file (include file, which can be included in the parent device tree source).

$ vi am335x-boneblack-pcm5102a.dtsi

The content of this include file is as below

* Copyright(C) 2016 Texas Instruments Incorporated- http://www.ti.com/
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
&am33xx_pinmux {
 mcasp1_pins: mcasp1_pins{
  pinctrl-single,pins = <
   /* sink must enable receivers */
   AM33XX_IOPAD(0x9a0, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_42 mcasp1_aclkx - bit clock */
   AM33XX_IOPAD(0x9a4, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_27 mcasp1_fsx - frame sync */
   AM33XX_IOPAD(0x9a8, PIN_INPUT_PULLDOWN | MUX_MODE3) /* P9_41 mcasp1_axr0 - i2s input */
&mcasp1 {
 #sound-dai-cells = <0>;
 pinctrl-names = "default";
 pinctrl-0 = <&mcasp1_pins>;
 status = "okay";
 op-mode = <0>; /* MCASP_IIS_MODE */
 tdm-slots = <2>;
 num-serializer = <4>;
 serial-dir = < /* 1 TX 2 RX 0 unused */
  2 1 0 0
 rx-num-evt = <32>;
 tx-num-evt = <32>;
/ {
 pcm5102a: pcm5102a {
  #sound-dai-cells = <0>;
  compatible = "ti,pcm5102a";
  status = "okay";
clk_mcasp1_fixed: clk_mcasp1_fixed {
  #clock-cells = <0>;
  compatible = "fixed-clock";
  clock-frequency = <24576000>;
clk_mcasp1: clk_mcasp1 {
  #clock-cells = <0>;
  compatible = "gpio-gate-clock";
  clocks = <&clk_mcasp1_fixed>;
  enable-gpios = <&gpio1 27 0>; /* BeagleBone Black Clk enable on GPIO1_27 */
sound1:sound@1 {
  compatible = "simple-audio-card";
  simple-audio-card,name = "PCM5102a";
  simple-audio-card,format = "i2s";
  simple-audio-card,bitclock-master = <&sound1_master>;
  simple-audio-card,frame-master = <&sound1_master>;
sound1_master: simple-audio-card,cpu {
   sound-dai = <&mcasp1>;
   system-clock-direction = "out";
   system-clock-frequency = <24576000>;
   clocks = <&clk_mcasp1>;
   sound-dai = <&pcm5102a>;
   #sound-dai-cells = <0>;

Now we need to include this “am335x-boneblack-pcm5102a.dtsi” file in “am335x-boneblack.dts”. Just add this line at the end of “am335x-boneblack.dts”.

#include "am335x-boneblack-pcm5102a.dtsi"

The device tree can be compiled using

$ cd ~/linux-4.9.69 
$ make ARCH=arm CROSS_COMPILE=<ti-processor-sdk-home>/linux-devkit/sysroots/x86_64-arago-linux/usr/bin/arm-linux-gnueabihf- dtbs

The above command will result in a device tree binary within arch/arm/boot/dts/ folder. The file is named am335x-boneblack.dtb

Lets now talk about how the MEMS microphone should be wired up. We can focus only on the BeagleBone column of the image below.


Booting the BBB

Now that all configuration is setup, we should march ahead with booting of your BBB. But wait, what you have is a kernel image (uImage) and a device tree binary (am335x-boneblack.dtb). But how do we send these to our BBB?

Instead of flashing the kernel, device tree, and the RFS to an SD card, and then putting the SD card to BBB, we will makes these available to BBB directly from the host computer via TFTP (for uImage, & DTB) and NFS (for RFS).


We will use TFTP to provide the kernel image, and DTB to the BBB. Go ahead and install TFTP on your host computer.

sudo apt-get install tftpd-hpa

Now let us configure TFTP and tell it the location of the files we need to transfer to the BBB. TFTP configuration files is present as/etc/default/tftpd-hpa. Example configuration is below

# /etc/default/tftpd-hpa
TFTP_OPTIONS="--secure --create"

The above configuration makes “/home/parag/linux-4.9.69/arch/arm/boot” as TFTP_DIRECTORY, which is the default directory where tftp looks for files that it can transfer. TFTP is not known to work very well with nested directories, so we must ensure that both files (uImage, and DTB) are available in this directory.

As uImage is created in above directory itself, so its not a problem, and TFTP can easily transfer it. However DTB is formed within boot/dts. We can create a symbolic link in the boot itself, and make it point to DTB file present in dts directory to make it work.

ln -s dts/am335x-boneblack.dtb am335x-boneblack.dtb

Sharing RFS (Root File System) over NFS (Network File System)

RFS or the Root File System contains binaries that you typically see in any linux distribution. RFS is made available by TI SDK as indicated early in this article. You can just copy those files from SDK, and keep it at a desired location from where you can share them over network via NFS.

NFS server can be installed on ubuntu host computer with the following commands

sudo apt-get update
sudo apt-get install nfs-kernel-server

Once NFS is installed, you can proceed with its configuration. Edit /etc/exports

sudo vim /etc/exports

You can configure the above file with the following setting

/home/parag/bbone/rootfs        *(rw,sync,no_root_squash,no_subtree_check)

Note, I have kept my RFS files in /home/parag/bbone/rootfs. You change this setting depending upon where you have copied the RFS files to.

Finally, booting the BBB!!

After all this hard work, its time to see the magic. Connect BBB with LAN cable, and connect it to the same network as your host computer.

Power up the BBB. Assuming you have minicom or any other serial monitor set up, you should be able to see the uboot logs. Immediately press space key so the bootloader (uboot) does not boot the kernel available in BBB, but stops for further commands. Type commands as below to help BBB connect to the network.

>setenv autoload no
>setenv serverip 
>setenv gatewayip

I have used as IP of my host computer, and as the gateway. You will need to choose these according to your setup. Finally dhcp command will help BBB to be allocated an IP address from your router.

If everything goes on file, you will see output from BBB uboot that an IP has been assigned. Next command as follows

>tftpboot 0x80F80000 am335x-boneblack.dtb && tftpboot 0x80007FC0 uImage

The above command instructs u-boot to download the device tree image from the serverip instructed earlier, and copy the same to address 0x80F80000 in RAM. Kernel uImage is also downloaded from the host serverip and copied to 0x80007FC0.

Boot, finally!!

The last two commands to start the boot process are as below

>setenv bootargs console=ttyO0,115200n8 noinitrd rw ip=dhcp root=/dev/nfs nfsroot= nfsrootdebug earlyprintk
>bootm 0x80007FC0 - 0x80F80000

The first command above sets up the bootargs. Change the setting as per your environment. The last command starts the boot process.

Soon you should see the kernel boot to complete, and a login prompt to appear. Login using root as user. No password should be needed.

Unexpected Signal on P9_41 :(

Now you will find (on your oscilloscope) that the moment you boot the kernel, you start getting a signal (square wave) on the data pin (P9–41). Ideally there should be no signal on the data pin till you start recording using the “arecord” command.

Here is the link to get the zoom version for this image below.

You would notice there is pinmux settings for clkout2 (mode 3) for Pin P9_41A which is the data pin. We need to disable this setting so that data pin receives only the data we record from microphone, and not from any other source.

The above observation is because of a configuration in the am335x-bone-common.dtsi (a file included in am335x-boneblack.dts).

pinctrl-names = "default"
pinctrl-0 = <&clkout2_pins>

It is this line `pinctrl-0 = <&clkout2_pins>` that causes the signals on data pin. We need to comment this out like below.

pinctrl-names = "default"
/*pinctrl-0 = <&clkout2_pins>*/

After this above change, we need to build again the device tree, and reboot the kernel. The data pin should not have any signal now till we start recording with the command.

$ arecord -Dhw:1,0 -f S32_LE -t wav -c 1 -d 60 -vvv /tmp/audio.wav

The above command shall start recording mono sound (single channel) at /tmp/audio.wav. The above command’s -D flag (-Dhw:1,0) assumes your PCM5102a sound card is listed at index 1. This index can be confirmed by listing down all cards and seeing the output of the command below

$ arecord -l

If you found this article helpful, let me know in the comment section below.


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8 Best Ways to Reduce Android App Size

5 minutes, 29 seconds read

With the increase in mobile storage spaces that have gone up to 256 GB, app size is also growing. App size is sure to grow as developers are adding new features, trying to meet customer needs, and also trying to support their apps on various screen sizes. Around 74% of the world uses Android, and 70% of users consider app size before installing them. Moreover, as humans are getting accustomed to instant gratification, they ponder on ways to download apps as they take up storage spaces. Despite the cloud support for photos, videos, and files, android users face issues, such as mobile hanging due to app size. As customer expectations are increasing, android app developers are considering other ways to reduce app size while still incorporating significant additional features and keeping in mind the customer experience.

Below are the 8 best ways to reduce android app size:

1. Use Android App Bundle to Reduce App Size

When generating the release version of your app, you can choose between APK and Android App Bundle.  The second option will make Google play to generate the APK with only those features a specific user need. 

Use Android App Bundle

App Bundle Vs APK

Android App Bundle

  • It is a publishing format that includes compiled code and resources of your app, and delays APK generation and signing to Google Play.
  • With Android App Bundles, the compressed download size restriction is 150 MB. The app bundle cannot be used with APK expansion files.
Android App Bundle
Important: In the second half of 2021, new apps will be required to publish with the Android App Bundle on Google Play. New apps larger than 150 MB must use either Play Feature Delivery or Play Asset Delivery.

How to build android app bundles?

To build app bundles, follow these steps:

  1. Download Android Studio 3.2 or higher—it’s the easiest way to add feature modules and build app bundles.
  2. Add support for Play Feature Delivery by including a base module, organizing code and resources for configuration APKs, and, optionally, adding feature modules.
  3. Build an Android App Bundle using Android Studio. You can also deploy your app to a connected device from an app bundle by modifying your run/debug configuration and selecting the option to deploy APK from app bundle. Keep in mind, using this option results in longer build times when compared to building and deploying only an APK.
  4. If you’re not using the IDE, you can instead build an app bundle from the command line.
  5. Test your Android App Bundle by using it to generate APKs that you deploy to a device.
  6. Enroll into app Play App Signing. Otherwise, you can’t upload your app bundle to the Play Console.
  7. Publish your app bundle to Google Play.

Please note: Android Package Kit – As per developer console, by the mid of 2021, developers won’t be able to upload apk on play store)

  • Android operating system uses APK which is the package file format for distribution and installation of mobile apps, games and middleware. APK is similar to other software packages such as APPX in Microsoft Windows or a Debian package in Debian -based operating systems.
  • Google Play requires that the compressed APK downloaded by the users should not exceed 100 MB.
  • The expansion files for your app are hosted by Google Play which serves them to the device at no cost to you. The expansion files are saved to the device’s shared storage location (the SD card or USB-mountable partition).

2. Use Proguard

Proguard is probably one of the most useful tools to reduce your APK size. It reduces the source code files to a minimum and can reduce the APK file size upto 90%.

  • Use it in all variants whenever using “Proguard”
  • Helps to avoid conflict at the of generate apk or bundle if will use in all the variants.
  • We cannot let ProGuard rename or remove any fields on these data classes, as they have to match the serialized format. It’s a safe bet to add a @Keep annotation on the whole class or a wildcard rule on all your models.

3. Use Android Size Analyzer Plugin

This Android Studio plugin will provide you recommendations to reduce the size of your application.

With the APK Analyzer, you can accomplish the following:

  • View the absolute and relative size of files in the APK, such as the DEX and Android resource files.
  • Understand the composition of DEX files.
  • Quickly view the final versions of files in the APK, such as the AndroidManifest.xml file.
  • Perform a side-by-side comparison of two APKs.

There are three ways to access the APK Analyzer when a project is open:

  • Drag an APK into the Editor window of Android Studio.
  • Switch to the Project perspective in the Project window and then double-click the APK in the default build/output/apks/ directory.
  • Select Build > Analyze APK in the menu bar and then select your APK.

More details at: Jetbrains

4. Optimize Your App’s Resources

Whether used or not, every resource takes up memory. It is therefore necessary to have only those resources that you need, and to use those in a memory efficient way. In other words, you should consider the resolution of the image before finalizing on it.

5. Optimize Libraries

As large libraries consume huge amounts of space, it is advisable to remove parts of it in case you do not need them and if it is permitted by the license of the library. Proguard can aid you in this process but it is not always able to remove large internal dependencies.

6. Use Vector Graphics Wherever Possible

They are sharp and do not consume much space as they rely on mathematical calculations and not on pixels that need to be saved. However, they cannot be used for photography.

7. Compress Your Images

By using tools such as pngcrush, you can reduce the file size of PNG images. It is advisable to do this images as they still look the same. 

8. Only Support Specific Densities

If only a small portion of users use a specific density, it might be better to let Android scale your other densities for them as it would reduce your APK size.

As mobile storage space is growing, people are installing a large number of apps to meet a wide range of needs. But as app size is increasing, people are continuing to struggle with storage issues. With provisions such as Proguard, one can compress the APK file size and optimize libraries easily. Compressing images and using vector graphs are also useful in reducing app size.

About the author: Anand Singh is Tech Lead at Mantra Labs. He is integral to the company’s Android-based projects and enterprise application development.

Further Reading:


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