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Google IO 2016 Day 2 – Review

Google IO 2016 continued with Day 2 announcements and news about Google Daydream VR. As expected plenty of discussion were on VR, Google Play improvements and Google Cloud and Android Wear updates.

The second day of the show was a bit calmer by design in order to let developers get down into the details of everything that was announced on day 1, but there’s still plenty of newsworthy information out there from day 2.

The big headlines of the day were fresh details on Daydream VR, the final announcement that the Play Store is coming to Chrome OS and as expected Android Instant App stayed star of the 2nd day as well.

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The day 2nd at Google I/O 2016 continued with detailed explanations of announcements made on Day 1, but DayDream and Instant App stayed stars from Day 1:

  1. DayDream VR – Day 2
    Though we got a pretty solid rundown of Daydream VR at the Day 1 keynote, a handful of sessions on Day 2 gave us all of the deep details on Google’s new virtual reality push in Android N. We now know that the Nexus 6P is the first device set up to develop Daydream compatible apps, and Google has also launched a system for using another phone as a controller in lieu of yet-to-be-released Daydream controllers.Google also confirmed that it plans to release its own takes on the Daydream headset and controller designs, though the focus is still on third-party manufacturers making their own. On the content side, Google gave a sneak peek of the new virtual reality launcher in Android N, as well as new content offerings from YouTube, Google Play Movies and more. For content creation, Google announced partnerships and integrations with movie makers, developers and game engine creators.google-daydream-vr(1)
  2. Android Instant App- Day 2
    The “Android Instant App” continued to remain the star of 2nd day as well. With the buzz over Google’s new “Android Instant Apps” initiative that will enable Android devices to pull down specific parts of apps without downloading and installing a full app, it’s reasonable to expect the feature will make its way to Chrome OS. Speaking at a Q&A session after the announcement, the Chrome OS team from Google explained that anything designed to work on Android “should just work” on Chrome OS — yes, including Android Instant Apps.Google-Android-Instant-Apps-03

Google also provided little details on Google Home, Google Assistant and Android N, but asked people to wait for the year fall and its release.

The two new big announcement of the day 2 were:

  1. Chrome OS
    After being heavily rumored, Google finally dropped the news on us — Google Play is coming to Chrome OS. Later this year, Chromebooks, Chromeboxes and Chromebases will be able to launch the Google Play Store and download millions of Android apps. Those apps will run as first-class citizens on the system, right next to any Chrome apps you may have.

Unlike the ARC Welder that preceded it, this new implementation opens up a world of possibilities for consumers to get great apps on their Chromebooks.

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  1. Google Play Awards
    Google I/O
    is all about developers, and part of that story is giving praise to the developers that make the fantastic apps that Google itself notices as being exceptionally great. Google took time after the show on Day 2 to highlight these apps, and while there are big names included that you’ve heard of, there are plenty that you haven’t seen that were worth highlighting and checking out.

Manufacturers are free to choose between Chrome OS and Android

With the lines blurring between the experience of using Android and using Chrome OS, Google’s Hiroshi Lockheimer also said that there isn’t any specific screen size or device type where Google will tell a manufacturer whether it should choose Android or Chrome OS as their system of choice.

Chrome OS is still obviously tailored toward larger devices with a keyboard and mouse, while Android works best on smaller touch-only form factors, but if a manufacturer wants to cross the typical lines now that Chrome OS supports Android apps they’re free to do so. There will continue to be mainstream Chromebooks out there that have convertible form factors and resemble something more like a tablet, and on the other side of things companies can still choose to make Android-powered laptops if they wish.

Google also announced later yesterday that it was in the process of developing a faster chip – known as Tensor Processing Unit – to speed up transactions in artificial intelligence. Not much is known about the chip, however, and the company promised to detail later this year.

The 3rd day expectations are also high. For updates of 3rd day stay with Mantra Labs.

If any queries approach us on hello@mantralabsglobal.com

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Bringing Interfaces to Life: The role of animation in UI and UX

Interfaces are everywhere. The user experience encompasses the overall experience a user has while interacting with a product or service. Animation, in the context of UI and UX design, involves adding motion to these visual elements to create a more engaging and intuitive user experience. Animation may serve a functional purpose by guiding users or providing feedback.

Think of motion as a design tool in your UX journey. It should help achieve the user’s goals or contribute in some way to enhance the experience. Animation shouldn’t be distracting or excessive. In other words, if it gets in the way of the user accomplishing a task or takes up more seconds for what should be a quick task, then it becomes unnecessary and annoying.

One common example of animation in UI design is the loading spinner. Instead of staring at a static screen while waiting for a page to load, a spinning animation lets users know that something is happening in the background. This simple animation helps manage user expectations and reduces frustration.

Introducing animations to the interface serves a psychological purpose as well. One aspect involves ensuring users remain informed throughout their interaction, minimizing ambiguity. Uncertainty can lead to user anxiety; for instance, if a page is loading without any interface feedback, incorporating a micro animation can be beneficial in providing reassurance. Although not all problems may need animations, adding them increases their appeal.

In recent years, several applications have pushed the boundaries of animation in UI and UX design. One notable example is the Duolingo app, which uses playful animations and interactive elements to make language learning fun and engaging. Interactive animations can gamify the user experience, making mundane tasks more engaging and Duolingo has used this to its advantage. Another example is the Headspace app, which employs calming animations and transitions to create a serene user experience. 

Let’s look at Duolingo’s application which embraces animation to engage the user’s attention. It keeps users hooked and gives them the comfort of gamification. This not only makes the information more visually appealing but also helps users quickly understand the current stage. It keeps the user hooked throughout the level with its cute animations.

Credits: Kim Lyons 

Additionally, captivating animations can also serve to promote and enhance the appeal of your product. 

Micro-animations extend beyond just the gamification of applications; they can also be leveraged to enrich the aesthetics and express the essence of your product. They contribute to making your website feel more alive and interactive, elevating the overall user experience.

UI/UX

In essence, animation in UI and UX design is not merely about adding visual flair, it’s about creating meaningful interactions that enhance user engagement and satisfaction. From improving usability to expressing brand identity and personality, animation has the potential to transform digital interfaces into dynamic and memorable experiences. Whether it’s guiding users through a process or providing feedback animation, it has the power to elevate the overall user experience. Next time you witness animation appreciate the magic that brings it to life, you might just be amazed by its impact.

About the Author: 

Shivani Shukla is a Senior UI & UX designer at Mantra Labs. It’s been a while since she started her journey as a designer. Updating her knowledge and staying up to date with the current trends has always been her priority.

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